Owls
Owls are a group of birds that belong to the order Strigiformes, constituting 200 extant bird of prey species. Most are solitary and nocturnal, with some exceptions (e.g., the Northern Hawk Owl). They are found in none other than Auru no tochi(Land of The Owls), a multi-biome world field with millions of the raptors. Owls have large forward-facing eyes and ear-holes; a hawk-like beak; a flat face; and usually a conspicuous circle of feathers, a facial disc, around each eye. The feathers making up this disc can be adjusted in order to sharply focus sounds that come from varying distances onto the owls' asymmetrically placed ear cavities. Most birds of prey sport eyes on the sides of their heads, but the stereoscopic nature of the owl's forward-facing eyes permits the greater sense of depth perception necessary for low-light hunting. Although owls have binocular vision, their large eyes are fixed in their sockets—as are those of other birds—so they must turn their entire head to change views. Owls can rotate their heads and necks as much as 270 degrees in either direction.[1][2][3] As owls are farsighted, they are unable to see clearly anything within a few centimeters of their eyes. Caught prey can be felt by owls with the use of filoplumes—like feathers on the beak and feet that act as "feelers". Their far vision, particularly in low light, is exceptionally good.
Much of the owls' hunting strategy depends on stealth and surprise. Owls have at least two adaptations that aid them in achieving stealth. First, the dull coloration of their' feathers can render them almost invisible under certain conditions. Secondly, serrated edges on the leading edge of owls' remiges muffle an owl's wing beats, allowing an owl's flight to be practically silent. Some fish-eating owls, for which silence has no evolutionary advantage, lack this adaptation.
An owl's sharp beak and powerful talons allow it to kill its prey before swallowing it whole (if it is not too big). Scientists studying the diets of owls are helped by their habit of regurgitating the indigestible parts of their prey (such as bones, scales and fur) in the form of pellets. These "owl pellets" are plentiful and easy to interpret, and are often sold by companies to schools for dissection by students as a lesson in biology and ecology.[11]
Special Abilities -
Being that they rely on stealth and surprise, the owls summoned by Sasuke are able to fly in complete silence. They are also able to use Fuuton ninjutsu. They are also able to cast sound and Ocular based genjutsu on Sasuke's opponents.
Jutsu -
Name: Fuuton: Ranbou Nami - Wind Release: Violent Wave
Rank: C
Type: Ninjutsu
Element:Wind
Description: Fuuton: Ranbou Nami, or the Violent Wave, is a Ninjutsu technique that utilizes the wind element. This technique utilizes a large torrent of wind and condenses it into a small wave of wind. It is shaped into a crescent that is sent towards her opponent. The wind is still to broad and wind to cause any physical damage. But it's condensed enough to block off incoming projectiles and blow the enemy back. This technique can be seen as a ripple in the air. To perform this technique, S'yris must wave her dominant arm and send out the chakra. This technique can be used in conjunction with the Raging Flame Technique, to power the flame.
Name: Fuuton: Kazehou - Wind Cannon
Rank: C
Type: Ninjutsu
Element:Wind
Description: Fuuton: Kazehou, or Wind Cannon, is a ninjutsu technique that is used for punches. By using an open palm or wing, S'yris will send out strikes that are compressed enough to feel like punches. These punches are only meant to catch the opponent off guard and will cause little to no damage. This is the basic part of the technique. She is also able to generate a sphere of wind and then send it out towards her opponent. Causing them to fly back. Anything behind them, will reinforce the damage. Though it's nothing huge.
Name: Vision of Hell Technique
Rank: C
Type: Genjutsu
Element: N/A
Description: To use this technique, only one hand seal is needed: Tiger. For the Genjutsu to begin, the user and the opponent must be looking each other in the eyes. The first thing they will see is there world being covered in mist. Then the mist will clear up just enough so that they will see is that the user has transformed into what they fear most. The illusion can cause no harm to the opponent, but it will probably freak them out. When the jutsu breaks, it will leave them with a small headache. The more power the user puts into it, the harder it is to break. This technique can be raised to S rank, making it near impossible to break.
Name: Vision of Heaven Technique
Rank: C
Type: Genjutsu
Element: N/A
Description: To use this technique, only one hand seal is needed: Tiger. For the Genjutsu to begin, the user and the opponent must be looking each other in the eyes. The first thing they will see is there world being covered in bright light. Then the mist will clear up just enough so that they will see is that user has transformed into what they love most. The illusion can cause no harm to the opponent. When the jutsu breaks, it will leave them with a small headache. The more power user puts into it, the harder it is to break. This technique can be raised to S rank, making it near impossible to break.
Name: Hikeshi - Extinguish Fire
Rank: C
Type: Ninjutsu
Element:Wind
Description: Using wind, the user can use this technique to kill a fire. Though he cannot take away the oxygen at this point, he can use the large amount of nitrogen in the air and surround the fire with it, forcing away the oxygen. This swiftly kills the fire by cutting off the oxygen necessary for fuel, and chakra-fueled fire will quickly die away as well unless a lot more chakra is pumped into it to maintain every bit of the fire's being-a largely infeasible thing to accomplish for a genin shinobi. It costs a medium amount of chakra and five uses will cause the user to be out of chakra.
Owner: Hageshii Ame
Name: Wind Location Jutsu
Rank: C
Type: Ninjutsu
Element: Wind
Description: Using small amounts of wind expelled from the mouth, a ninja is able to feel the vibrations from the impact when it hits, giving information on what it struck and the general shape of what was around the impact in a 5ft radius. This enables ninja to imitate a bats echo location, though this is not a sonic attack and can be easily tampered with by another ninja.
Owner: Hageshii Ame
Name: Twisting Passage of Hellish Nightmares
Rank: C
Type: Ninjutsu
Element: Wind or Water
Description: A ninja forms a whirlpool or tornado, depending on which is desired, that is filled with solidified water (or wind) in the form of sharp talons or teeth. Ninja trapped in the tornado or whirlpool are shredded to pieces with the sharp points, being covered in light cuts at C Rank, moderate cuts at B Rank, Heavy cuts at A Rank, and possible lethality at S Rank.
A ninja can hold this jutsu for a number of posts depending on the rank used, and the ninja’s rank. A C Rank ninja can hold C for 1 post, a B Rank ninja can hold C for 2 posts, B for 1, an A Rank ninja can hold C for 3 posts, B for 2 posts, A for 1 post, and an S Rank ninja can hold C for 5 posts, B for 3 posts, A for 3 posts, and S for 1 post. Ninja who have had this jutsu from C-S rank (as in Genin to Jounin) are able to hold their S Rank jutsu for 3 posts, due to their familiarity with the jutsu.
Name: Daitoppa - Great Breakthrough
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Name: Reppushou - Gale Wind Palm
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, Nagato will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.
Name: Kokohi no Jutsu – False Place Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
Name: Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
Name: Kori Shinchuu no Jutsu - Sly Mind Affect Technique
Rank: C
Type: Genjutsu
Duration: Until Kai is used.
Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
Name: Kasumi Juusha no Jutsu - Mist Servant Technique
Rank: C
Type: Genjutsu
Duration: Until Kai is used.
Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it
Much of the owls' hunting strategy depends on stealth and surprise. Owls have at least two adaptations that aid them in achieving stealth. First, the dull coloration of their' feathers can render them almost invisible under certain conditions. Secondly, serrated edges on the leading edge of owls' remiges muffle an owl's wing beats, allowing an owl's flight to be practically silent. Some fish-eating owls, for which silence has no evolutionary advantage, lack this adaptation.
An owl's sharp beak and powerful talons allow it to kill its prey before swallowing it whole (if it is not too big). Scientists studying the diets of owls are helped by their habit of regurgitating the indigestible parts of their prey (such as bones, scales and fur) in the form of pellets. These "owl pellets" are plentiful and easy to interpret, and are often sold by companies to schools for dissection by students as a lesson in biology and ecology.[11]
Special Abilities -
Being that they rely on stealth and surprise, the owls summoned by Sasuke are able to fly in complete silence. They are also able to use Fuuton ninjutsu. They are also able to cast sound and Ocular based genjutsu on Sasuke's opponents.
Jutsu -
Name: Fuuton: Ranbou Nami - Wind Release: Violent Wave
Rank: C
Type: Ninjutsu
Element:Wind
Description: Fuuton: Ranbou Nami, or the Violent Wave, is a Ninjutsu technique that utilizes the wind element. This technique utilizes a large torrent of wind and condenses it into a small wave of wind. It is shaped into a crescent that is sent towards her opponent. The wind is still to broad and wind to cause any physical damage. But it's condensed enough to block off incoming projectiles and blow the enemy back. This technique can be seen as a ripple in the air. To perform this technique, S'yris must wave her dominant arm and send out the chakra. This technique can be used in conjunction with the Raging Flame Technique, to power the flame.
Name: Fuuton: Kazehou - Wind Cannon
Rank: C
Type: Ninjutsu
Element:Wind
Description: Fuuton: Kazehou, or Wind Cannon, is a ninjutsu technique that is used for punches. By using an open palm or wing, S'yris will send out strikes that are compressed enough to feel like punches. These punches are only meant to catch the opponent off guard and will cause little to no damage. This is the basic part of the technique. She is also able to generate a sphere of wind and then send it out towards her opponent. Causing them to fly back. Anything behind them, will reinforce the damage. Though it's nothing huge.
Name: Vision of Hell Technique
Rank: C
Type: Genjutsu
Element: N/A
Description: To use this technique, only one hand seal is needed: Tiger. For the Genjutsu to begin, the user and the opponent must be looking each other in the eyes. The first thing they will see is there world being covered in mist. Then the mist will clear up just enough so that they will see is that the user has transformed into what they fear most. The illusion can cause no harm to the opponent, but it will probably freak them out. When the jutsu breaks, it will leave them with a small headache. The more power the user puts into it, the harder it is to break. This technique can be raised to S rank, making it near impossible to break.
Name: Vision of Heaven Technique
Rank: C
Type: Genjutsu
Element: N/A
Description: To use this technique, only one hand seal is needed: Tiger. For the Genjutsu to begin, the user and the opponent must be looking each other in the eyes. The first thing they will see is there world being covered in bright light. Then the mist will clear up just enough so that they will see is that user has transformed into what they love most. The illusion can cause no harm to the opponent. When the jutsu breaks, it will leave them with a small headache. The more power user puts into it, the harder it is to break. This technique can be raised to S rank, making it near impossible to break.
Name: Hikeshi - Extinguish Fire
Rank: C
Type: Ninjutsu
Element:Wind
Description: Using wind, the user can use this technique to kill a fire. Though he cannot take away the oxygen at this point, he can use the large amount of nitrogen in the air and surround the fire with it, forcing away the oxygen. This swiftly kills the fire by cutting off the oxygen necessary for fuel, and chakra-fueled fire will quickly die away as well unless a lot more chakra is pumped into it to maintain every bit of the fire's being-a largely infeasible thing to accomplish for a genin shinobi. It costs a medium amount of chakra and five uses will cause the user to be out of chakra.
Owner: Hageshii Ame
Name: Wind Location Jutsu
Rank: C
Type: Ninjutsu
Element: Wind
Description: Using small amounts of wind expelled from the mouth, a ninja is able to feel the vibrations from the impact when it hits, giving information on what it struck and the general shape of what was around the impact in a 5ft radius. This enables ninja to imitate a bats echo location, though this is not a sonic attack and can be easily tampered with by another ninja.
Owner: Hageshii Ame
Name: Twisting Passage of Hellish Nightmares
Rank: C
Type: Ninjutsu
Element: Wind or Water
Description: A ninja forms a whirlpool or tornado, depending on which is desired, that is filled with solidified water (or wind) in the form of sharp talons or teeth. Ninja trapped in the tornado or whirlpool are shredded to pieces with the sharp points, being covered in light cuts at C Rank, moderate cuts at B Rank, Heavy cuts at A Rank, and possible lethality at S Rank.
A ninja can hold this jutsu for a number of posts depending on the rank used, and the ninja’s rank. A C Rank ninja can hold C for 1 post, a B Rank ninja can hold C for 2 posts, B for 1, an A Rank ninja can hold C for 3 posts, B for 2 posts, A for 1 post, and an S Rank ninja can hold C for 5 posts, B for 3 posts, A for 3 posts, and S for 1 post. Ninja who have had this jutsu from C-S rank (as in Genin to Jounin) are able to hold their S Rank jutsu for 3 posts, due to their familiarity with the jutsu.
Name: Daitoppa - Great Breakthrough
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Name: Reppushou - Gale Wind Palm
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, Nagato will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.
Name: Kokohi no Jutsu – False Place Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
Name: Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
Name: Kori Shinchuu no Jutsu - Sly Mind Affect Technique
Rank: C
Type: Genjutsu
Duration: Until Kai is used.
Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
Name: Kasumi Juusha no Jutsu - Mist Servant Technique
Rank: C
Type: Genjutsu
Duration: Until Kai is used.
Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it
General Summon Rules:
One:
Only one summoning contract is allowed per character. This mean that if you summon lizards, you can only summon from the lizard family. There are no exceptions. Don't ask.
Two:
When gaining a summon, you gain the summon at your rank. We don't want to see a genin think that he is Naruto and summon a huge Gamabunta onto their side of the battlefield. For examples and clarification on summons through the ranks, here is a compiled list of what a summon should look like at various stages:
Genin (C Rank) - C rank ninja, or genin, may summon smaller animals, or even human sized animals in their contract. These summons may have a single element.
Chuunin (B Rank) - B rank ninja, or chuunin, may summon slightly larger animals, ranging from ten to twenty feet in size. These larger, B rank summons are allowed to have two elements. At chuunin rank, the shinobi may also summon two genin level summon within the same summoning.
Jounin (A Rank) - A rank ninja, or jounin, may summon even larger summons, ranging from thirty to forty feet in size. These large, A rank summons are allowed two elements. At jounin rank, the shinobi can summon two B rank summons within the same summoning, or four C rank summons within the same summoning.
Kage/Sannin/Etc (S Rank) - At this level, the shinobi may summon the "boss summon" of their contract. This would be the Gamabunta of the toads. These summons range from forty to sixty feet in size. At S rank, the shinobi can summon two A rank summons within the same summoning, four B rank summons within the same summoning, or four C rank summons within the same summoning.
One:
Only one summoning contract is allowed per character. This mean that if you summon lizards, you can only summon from the lizard family. There are no exceptions. Don't ask.
Two:
When gaining a summon, you gain the summon at your rank. We don't want to see a genin think that he is Naruto and summon a huge Gamabunta onto their side of the battlefield. For examples and clarification on summons through the ranks, here is a compiled list of what a summon should look like at various stages:
Genin (C Rank) - C rank ninja, or genin, may summon smaller animals, or even human sized animals in their contract. These summons may have a single element.
Chuunin (B Rank) - B rank ninja, or chuunin, may summon slightly larger animals, ranging from ten to twenty feet in size. These larger, B rank summons are allowed to have two elements. At chuunin rank, the shinobi may also summon two genin level summon within the same summoning.
Jounin (A Rank) - A rank ninja, or jounin, may summon even larger summons, ranging from thirty to forty feet in size. These large, A rank summons are allowed two elements. At jounin rank, the shinobi can summon two B rank summons within the same summoning, or four C rank summons within the same summoning.
Kage/Sannin/Etc (S Rank) - At this level, the shinobi may summon the "boss summon" of their contract. This would be the Gamabunta of the toads. These summons range from forty to sixty feet in size. At S rank, the shinobi can summon two A rank summons within the same summoning, four B rank summons within the same summoning, or four C rank summons within the same summoning.